239,00 € tax incl.
The Heusinkveld Sim Handbrake is a pressure sensitive handbrake using load cell technology. It features a firm, progressive feel and is ideal for rally and drifting simulation software. The handbrake features an adjustable lever, allowing the lever to be tilted 120 degrees in infinite adjustable steps in order to offer maximum flexibility.
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When driving rally of drifting simulations, accurate control over your handbrake is a must for full vehicle control. Heusinkveld Engineering presents a high-quality handbrake using load cell technology, resulting in a brake which offers a firm, progressive feel with full analogue output.
The Sim Handbrake features a strong, stiff, compact and durable design made out of stainless steel. The handbrake system has an an adjustable lever, allowing the lever to be tilted 120 degrees in infinite adjustable steps in order to offer maximum flexibility. The lever features a soft grip at the end.
The handbrake can detect forces of up to 17kgs (measured at the soft grip at the lever) and features an overload protection. The load cell is (indirectly) activated by a rubber, which gives the handbrake a firm and progressive feel. The handbrake comes with 2 types of rubber, so the feel of the handbrake can be adjusted.
This handbrake will be an excellent piece of kit for all simulation software which allow the use of an analogue handbrake. Please be aware that not all simulation software do in fact support a fully analogue handbrake. Please refer to the documentation of the simulator software to see if an analogue handbrake is supported.
Simulators known to support an analogue handbrake are:
The handbrake comes with a USB controller box (with onboard load cell amp and USB connector). This controller board supports analogue output only (in which it acts as an analogue axis). The handbrake has a plug which inserts in a socket of this controller (and is then secured by screw terminals).
In addition to the loadcell from the handbrake, the controller board also has pins for 7 analog inputs with 12-bit (4096 steps) resolution each as well as 12 button inputs.
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